A Video Game in A Mobile PlanetariumIt’s crazy because it’s true: We’re plopping a mobile planetarium dome in the middle of Innovation Square for the first-ever outdoor installation of Space Cruiser 3D.
Twister Meets Rock ClimbingThe dexterity game that’s been called “Twister for your fingers” is now supersized to live up to its reputation in full-body form.
"This game is defining a new gaming genre"Within a shady forest playland, discover Johann Sebastian Joust: a dueling game set to tempo-pitched music.
Hit Me!One part video game, one part back-alley fist fight.
The Game Innovation Lab of NYU-Poly and the DIY gaming collective Babycastles have cooked up some wildly interactive experiences: Virtual sword fights; a 3D space quest inside the GeoDome, a mobile planetarium; games that make you contort like Twister; cooperative dance-off challenges with synchronicity sensors; and much more. At Innovation Square, video games have jumped the console and run amok across the plaza.
Game Innovation Lab
In the lab, ongoing try-and-play sessions from this game-changing research group: YaMove! (a cooperative dancing game); Scoop! (a movement-based game for re-imagining math); and Brooklyn Blooms (a group motion challenge out in the plaza that uses a public camera and big display wall), and much more. Meet lab director Katherine Isbister and fine-tune your moves in the lab all day for the YaMove! Dance-Off at center stage later in the day.
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It’s crazy because it’s true: We’re plopping a mobile planetarium dome in the middle of Innovation Square for the first-ever outdoor installation of Space Cruiser: an immersive experience designed for 100-200 participants that turns the dome into a giant virtual spacecraft. Come in, and space out. Designed by madcap developer Ivan Safrin, with narration by Magnetic Fields’ Stephin Merritt. Creators: Ivan Safrin, Greg Fox
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Johann Sebastian Joust
Within a shady forest playland, discover the phenomenon that “is defining a new gaming genre” (The Verve). Johann Sebastian Joust is a dueling game set to tempo-pitched music, using “magic florescent wands.” No experience required; wands provided. Brought to you by Die Gute Fabrik
The dexterity game that’s been called “Twister for your fingers” is now supersized to live up to its reputation in full-body form. The goal of Mega GIRP is to jump and contort on a set of hacked dance pads to get a virtual avatar to climb a wall. It’s harder (and more physically demanding) than it sounds. Brought to you by Bennett Foddy and Douglas Wilson
Join us on the main outdoor stage for a YaMove! Dance-Off competition. Try-and-play in the Game Innovation Lab all day.
Kaho Abe, a frequent collaborator with Babycastles and researcher at NYU-Poly's Game Lab, is the mad genius behind Hit Me. Equal parts physical video game and back-alley fist fight, the creation pushes the boundaries of what a social video game can be.
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